2012年5月8日星期二

Vindictus: A one-year retrospective

It's time for a celebration, y'all. It's been a twelve months since Nexon's famous physics-based hack-'n'-slash title, Vindictus, officially launched, and what a twelve months it's been. Between constant content updates, seasonal events, awards, and more, Vindictus has had a instead successful first year, also it doesn't appear to show any signs of stopping.

So exactly how far has Vindictus occur since the title's inception a twelve months go? Well, follow along past the cut and join us as we take a short glimpse on the game's backdrop and locate out how it holds up today.

Vindictus made its first public appearance at GDC 2010, and what we saw was a noted departure from anything else that came to ideas along with the term "Nexon." even though the game was announced to be considered a loose prequel to Nexon's famous fantasy name Mabinogi, Vindictus shared really little with the cutesy, happy-go-lucky acreage of Erinn. For people fascinated within connection, however, the tale goes how the characters of Vindictus gold are looking for to destroy their enemy the Fomors due to the belief that their goddess Morrighan will whisk them apart to the paradisiacal acreage of Erinn, where Mabinogi requires place.

But Vindictus is not Mabinogi with a long shot. From the get-go, Vindictus was touted as being violent, brutal, and action-packed. It also didn't harm that it ran concerning the Source Engine, permitting for a superb offer of physics-based mayhem along the way.


source:http://www.uvindictusgold.com/

没有评论:

发表评论