2012年5月21日星期一

EVE Insider gets to the nitty gritty of the new ally system

In a never-ending work to facilitate the spread of war and destruction, the decent individuals at CCP have cooked up an Ally technique for EVE Online's upcoming Inferno expansion -- a technique that will allow gamers to placed their companies on hire or uncover a buddy to join them in the war. in the dev diary update today, the technique was brought out to the lighting and displayed in detail.

Wars you're engaged in will show up in the Our Wars tab (under the Wars tab, below the institution tab in your Neocom), as will any wars that you're an ally in. If you're a CEO or Director, you can checklist yourself as available For Allies and choose whether or not to accept provides for help -- which you ought to expect, naturally, to come at a price. Negotiation of fees can be carried out through normal communication channels, since the current UI allows you only to accept or decline the offer.

If trouble hasn't discovered you and you want to spice things up, the All Wars tab could be the place for you: It's a checklist of, well, all active wars, with information like who's asking for an ally and wars with 1 or much more allies. By default, the checklist exhibits the 50 most latest wars, but it's also searchable by corporation/alliance. There's an "Assitance requests only" box that one could look at to fee up the sword-selling process. Once you've developed an offer, possibly done some negotiating, and been accepted, you'll be counted as an ally, although you'll have to wait around 24 hours to begin fighting.

The objective of this technique would be to give much more options to defenders, introduce some risk for attackers, and offer methods for mercenaries to help themselves. There's a whole checklist of extra rules and explanation more than on the blog proper, so be sure to look at it out.

source:http://www.ueveisk.com/

source:http://www.ueveisk.com/

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