In a never-ending work to facilitate the distribute of war and
destruction, the excellent people at CCP have cooked up an Ally System
for EVE Isk Online's upcoming Inferno expansion -- a system which will allow
game fanatics to put their services on hire or discover a buddy to sign
up for them in a war. In a dev diary update today, the system was
brought out into the gentle and displayed in detail.
Wars you're engaged in will show up inside Our Wars tab (under the Wars
tab, below the institution tab within your Neocom), as will any wars
that you're an ally in. If you're a CEO or Director, you can list
yourself as available For Allies and decide whether or not to accept
provides for help -- which it is best to expect, naturally, to arrive at
a price. Negotiation of costs may be carried out via normal
relationship channels, since the existing UI allows you only to accept
or decline the offer.
If trouble hasn't discovered you and you need to spice issues up, the
All Wars tab may be the place for you: It's a list of, well, all active
wars, with information like who's asking for an ally and wars with 1 or
even more allies. By default, the list shows the fifty most recent wars,
but it's also searchable by corporation/alliance. There's an "Assitance
requests only" box that you simply can check to speed up the
sword-selling process. Once you've produced an offer, possibly done some
negotiating, and been accepted, you'll be counted as an ally, although
you'll have to wait around 24 hours to begin fighting.
The target with this system is to provide more choices to defenders,
introduce some chance for attackers, and provide methods for mercenaries
to help themselves. There's a complete list of extra rules and
explanation over on the blog proper, so make sure to check it out.
source:http://www.ueveisk.com/
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