In a never-ending work to facilitate the spread of war and destruction,
the decent individuals at CCP have cooked up an Ally technique for EVE
Online's upcoming Inferno expansion -- a technique that will allow
gamers to placed their companies on hire or uncover a buddy to join them
in the war. in the dev diary update today, the technique was brought
out to the lighting and displayed in detail.
Wars you're engaged in will show up in the Our Wars tab (under the Wars
tab, below the institution tab in your Neocom), as will any wars that
you're an ally in. If you're a CEO or Director, you can checklist
yourself as available For Allies and choose whether or not to accept
provides for help -- which you ought to expect, naturally, to come at a
price. Negotiation of fees can be carried out through normal
communication channels, since the current UI allows you only to accept
or decline the offer.
If trouble hasn't discovered you and you want to spice things up, the
All Wars tab could be the place for you: It's a checklist of, well, all
active wars, with information like who's asking for an ally and wars
with 1 or much more allies. By default, the checklist exhibits the 50
most latest wars, but it's also searchable by corporation/alliance.
There's an "Assitance requests only" box that one could look at to fee
up the sword-selling process. Once you've developed an offer, possibly
done some negotiating, and been accepted, you'll be counted as an ally,
although you'll have to wait around 24 hours to begin fighting.
The objective of this technique would be to give much more options to
defenders, introduce some risk for attackers, and offer methods for
mercenaries to help themselves. There's a whole checklist of extra rules
and explanation more than on the blog proper, so be sure to look at it
out.
source:http://www.ueveisk.com/
source:http://www.ueveisk.com/
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