2012年3月12日星期一

Swtor Credits Exclusive Q & A for TeamLiquid

Swtor Credits Buy Swtor Credits Swtor Credits Buy Swtor Credits Swtor Credits Buy Swtor CreditsSince the Swtor Credits beta is approaching, uswtor has decided to make several of the Swtor Credits near future exclusive Q & A for the Swtor Credits fan site program. Beginning by making the Swtor Credits page TeamLiquid.net.
As we approach StarCraft II beta, we will be doing several exclusive Q & As with fan sites in StarCraft II's fan site program. These Q & As have the Swtor Credits intention of getting everyone on the Swtor Credits same page in regards to StarCraft II's current status. I'm happy to announce that our first batch of these have finished, starting with TeamLiquid.net. the Swtor Credits normal questions are still questions added to the Swtor Credits MapEditor, as well as some technical issues. A total of 11 very interesting questions will be answered in detail.
1
Q: How's the Swtor Credits current balance and balance what issues have you faced?
A: One of the Swtor Credits desuswtorcredits challenges we are currently dealing with Relates to the Swtor Credits Dark pylon, which does not seem to have enough energy tension between buffing and acting as a trial of energy reserve for caster units. With mules, Terran players have a clear strategy decision every time they chose to call down a mule, instead of saving for a comsat scan. Similarly, Queens have to use their energy carefully, choosing between expanding creep, producing more larva, and protecting her base as a base defender. Dark pylon on the Swtor Credits other hand, are power Relatively cheap to produce minerals at 150, PROVIDE pylon, allow warp-in and proxy play, cloak units, and to act as energy well for casters in strategic positions, while supporting so on with macro economy resource collecting benefits.
2
Q: the Swtor Credits new lower tier availability of mass mobility examined as phase prisms and Nydus canals seems to prompt for an even greater need for timely 'snipe' abilities for players, but with removal of units like the Swtor Credits scourge, uswtor seems to go in opposite direction . the Swtor Credits games of SC2 I played so far clearly presented me with the Swtor Credits problem of being forced to deal with the Swtor Credits consequences of certain types of harass or assault while I saw them coming a mile away, in contrast to being able to effectively preventable them. There were for example, Swtor Credits Swtor Credits no efficient ways of 'sniping' enemy observers and nomads to kill their stealth detection or destroying their Medivac drop ships before they dropped or finishing off that phase prism before swtor could deploy and warp-in a dozen or more units into my base. How does uswtor view these issues and aim to Prevent a purely reactionary type of gameplay?
A: It is true that in StarCraft II, the Swtor Credits races have become comparatively more mobile than the Swtor Credits original StarCraft. To deal with the Swtor Credits new threats Mentioned above, scouting and vision have become an even more crucial part in gameplay, as well as building placement to defend against incursions examined. Observers are now lower on the Swtor Credits tech tree compared to the Swtor Credits original StarCraft. Missile turrets can be upgraded with larger range and hit harder as well. Sensor towers Can Provide early warning of incoming attacks. Additionally, Zerg base defense is now mobile, Allowing for quicker adaptation to deal with incoming threats
At higher levels, at RTS will always have some reactionary play, though in some cases you can preemptively react as well, Which could force the Swtor Credits opponent to react in another way. With these new methods to both scout and defend, swtor will help a player deal with decisions on attacking opponent more potently. It is true, with all the Swtor Credits new mobility mechanics, swtor is more likely that you'll have to pull your probes more often and dodge attacks, but at the Swtor Credits same time, with better defenses and new abilities like the Swtor Credits Queen's Razor Swarm, warp- in, and many more - you'll be able to make the Swtor Credits enemy pay a much higher price in performing these attacks as well.
3
Q: In StarCraft, there are certain thresholds where upgrade some units start to perform vastly better against certain units. For example, +1 attack in Zergling zealots kill 2 hits instead of 3, or +1 armor marines can take 3 hits lurker instead of second These elements add another layer of depth to the Swtor Credits game by making upgrades a crucial part of strategy. Do these thresholds exist in StarCraft II, and the Swtor Credits game is being desuswtorcreditsed with them in mind?
A: While we do not try to develop too many of these relationships, there are times we do try to make more rigid balance points like these when we see the Swtor Credits need for them.
Examples:
1. Zealot-Zergling relationship is still there
2. Vs. Roach. Zergling have this relationship-3 shots to kill before, and 2 shots after (then gets countered by +1 armor by Zergling)
3. Reapers scale better than most other units in the Swtor Credits game as they normally do 4 +4 dmg but get +2 attack per upgrade since they fire twice (25% as compared to the Swtor Credits normal upgrade 10%)
4. Marine swtor in 1 hit to Baneling, 2 hits after combat shield upgrade
5. Marauders get just under the Swtor Credits shield of the Swtor Credits Immortals (cou nter them early game), but as both sides get more upgrades, the Swtor Credits relationship becomes muddies and goes in favor of the Swtor Credits Immortals. (Immortals with 3 shield upgrade takes only 7 damage per hit currently)
6. the Swtor Credits Colossus kills in 1 shot Marines until they either get armor or combat shields, afterwhich they take 2 shots to kill.
4
Q: In the Swtor Credits original StarCraft, upgrades would give different units different degrees of improvement, seeking as a fully upgraded Zergling gaining a total 60% attack increase, compared to a dragoon that would gain 30%. In comparison, uswtor III upgrades were desuswtorcreditsed So that the Swtor Credits percentage improvement per upgrade was approximately the Swtor Credits same for each unit. Will upgrades scale in this manner in StarCraft II as well?
A: Yes, StarCraft II will follow to upgrade system similar to that of the Swtor Credits original StarCraft. Many of the Swtor Credits new upgrades really help in creating almost a new type of unit out of a previous one. For example, in early game Stalkers and Zealots kite can easily handle them with micro. When Zealots gain charge, they will easily catch those stalkers and tear them up Similarly, when I get Stalkers blink, they can continue to use micro and terrain advantages to fight those Zealots. On that same note, Zergling with their attack speed upgrades make swtor a far Deadlier unit, in line with the Swtor Credits original StarCraft. As a desuswtorcredits philosophy, we really wanted to make several upgrades allow a shift to the Swtor Credits balance of power, creating new scenarios as players battle tech up
5
Q: (ie. blink) in SC and WC3 you can dodge attacks using drop ships / airships, teleportation spells or with, or even just superior mobility (in the Swtor Credits case of lurker spines).
Can projectiles (and lurker spines in particular) be dodged in SC2?
A: Yes, certain projectiles / abilities like the Swtor Credits Lurker spines, Psi Storm, nukes, and the Swtor Credits newly-introduced Hunter Seeker missiles can be dodged.
6
Q: Are submerged supply depots any different than regular supply depots other than the Swtor Credits way that units can pass overtop when they are submerged? IE Does the Swtor Credits opponent need detectors or anything to see / attack them, do they have the Swtor Credits same health, armor, and additional supply count as un-submerged supply depot? Are there any benefits to not having supply depots submerged (other than walling purposes)?
A: the Swtor Credits only difference between a submerged supply depot and a raised supply depot is the Swtor Credits ability to path (path or not) over it.
Map Editor Questions
7
Q: Is swtor possible to create maps Which wrap around? So that the Swtor Credits right edge leads back onto the Swtor Credits left, creating a spherical space?
A: Yes, swtor is currently possible to create Swtor Credits Swtor Credits a map in Which units can move from one side to the Swtor Credits other, though there is not provided yet that would allow coding units to shoot from one side to the Swtor Credits other.
8
Q: We have heard many times that the Swtor Credits map editor is capable of almost anything, but does this hold true for melee as well? Will you be able to Implement map related features, as examined different types of terrain (slowing, damage over time, regenerating energy, etc.), portals, or bridges and such, for ladder / melee maps?
A: Yes, players will be able to create special areas on the Swtor Credits map as mentioned, though players will probably have to create them using invisible objects with those properties rather than have those properties be tied with the Swtor Credits actual visual texture itself.
Technical Questions
9
Q: What, if any, will the Swtor Credits function keys F2 through F4 have in StarCraft II? Has there been any thought of adding additional keys (F5 through F8) to serve as location hotkeys?
A: We are working on this now and will give the Swtor Credits community an update when the Swtor Credits roles of those keys have been decided.
10
Q: Will observers and replays have a player's view option, not just see what they have selected but not actually move the Swtor Credits screen to what they are viewing?
A: Yes, viewers will be able to watch from any player's perspective.
11
Q: Will people be able to join games after they've started (as an observer) and will you be able to boot observers (or people that abuse the Swtor Credits ping function) from games?
A: No, players will not be able to join after a game has started, though we have yet to decide how to handle observers in a game and who has the Swtor Credits right to boot players. In the Swtor Credits forum you can watch the Swtor Credits Q & A talk in detail. Special thanks to UnKnOwN_86 who first discovered it.

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