2012年3月28日星期三

Star Wars TOR's Manufacturers Calm Analysis The Game(part one)

Star Wars: The Old Republic, not far from the official sale time, questions about the game is still not stopped. Some online games old players still have doubts whether the Bioware sale on time. Or if they can enjoyt the swtor credits process. At this year's GDC Online conference, the chief combat designer Georg Zoeller shows production team some of the tools that used to  analyze player feedback and data , and explain by these complex technology, production groups how to sum up the game facilities and make the appropriate beta amendments and then are ready for sale.




Zoeller first referred to the stand-alone game "Star Wars: Knights of the Old Republic." This game was one of the first full voice of the game, but compared to "Old Republic", the new online games will be nine times content than the single game content. This means that more time was needed to improve the quality and preparation.




He also mentioned that a single region of monster's content in the planet Tatooine more than the "Dragon Age: Origins" , because every job has its own story and the story up to 150 hours of personal experience to make every job unique . These include a variety of content and the planet.Then, he said the scale of creation and to ensure that the content on the surface seem to be an impossible task. Production team needs a lot more intelligence resources and ideas, which not only create content but to seize the player's heart. Finally, he mentioned that teams need to be more clever tools.




He explained in detail the specific content creation issues from the beginning material, including biological (will take several years of work), static geometry and dynamic objects, special effects, visual effects still animation. Testing will then spend a year, Bioware has completed several such cycles. The

Buy Swtor Credits development of each test, they will be subject to feedback and make necessary improvements.




In order to generate feedback, production team used a variety of methods, such as testing forums, screenshots, game failure to report, CS ticket and active feedback. But he said some of the ways is far more valuable than the other way, the force need the right weight. In all the data collected, he shot through a metric reading all the feedback. All people involved in the testing to help provide feedback ,because on the game each player's actions tell Bioware behavior and exposure to potential log points, AFK point and the collapse of the accident.




All of these data need to analyze, Zoeller shows some of the sophisticated tools will be seen the regular in all the figures. One tool is the

Tera Gold spatial visualization tools that can show any data point in the form of xyz axis.He provides a sample to prove that these data will play what role: in the "Old Republic", the death penalty, and no other games so serious, in fact, if you die, you can call the medical robot to revive you. This is done to give players a second chance, and do not wait too long. Well,more analyze ,you can read the nex article.
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